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Team fortress classic limit class admin
Team fortress classic limit class admin















  • Supercharge is charged from patient taking damage.
  • 100% SuperCharge rate on overhealed patients. 50% SuperCharge build rate from healing targets.
  • This weapon is currently in public testing.
  • An effective healing tool with the ability of short term invincibility.
  • Movement speed increases based on SuperCharge percentage to a maximum of +15% more.
  • Press 'JUMP' key in the air to extend wings and slow your descent.
  • On Hit: Heals user when applying the Mad Milk.
  • Fires special bolts that heal teammates and deal damage.
  • If you are trying to heal someone on your team but they aren't being healed, it's most likely an enemy Agent.
  • You cannot heal disguised enemy agents.
  • Team fortress classic limit class admin full#

    The Rejuvenator is a medigun best used if your teammates are taking lots of damage during a round as the 40% heal rate this medigun offers can be useful for quickly healing allies back to full health.It is best to use this medigun with Troopers, Annihilators, Brute and Arsonists. The Kritzkrieg is a medigun that can give whoever you're healing full crits.Remember: you are a healing class, which means the enemy will try to kill you. Never heal at the frontlines unless you have good cover and competent teammates.Otherwise, your team may not be pleased with your actions. As a healing class, you should never focus on killing enemies, only attack enemies as self-defense.As stated before, it can greatly change the tide of battle and can easily make your team come out victorious Your SuperCharge is the most important thing you should remember.Additionally, if you are the only Doctor on the team and you see an overhealed teammate coming towards you that you haven't healed recently, there's a chance it may be an enemy Agent unless that player is using something that can grant them overheal.Healing or overhealing an Agent can give away their disguise, so try to avoid doing so.Although Doctor does have decent offensive tools, you should only engage in combat in self-defense any other class can deal higher damage per second than you can, so leave it up to them.Always heal first someone that is attacking or being attacked.Always try to buff the Power Classes ( Brute, Trooper, Annihilator, Arsonist) first. Prioritize patients when things get hairy.Note: The Doctor walks at the same speed if the healing patient is approximately faster, as long as the beam is connected. The Doctor begins to regenerate +3 health per-second after ~7 seconds of not being damaged.

    team fortress classic limit class admin

    However, he and his patient can still be knocked back and slowed through movement-slowing and impairing effects, such as the Sandman and airblasting.Īlthough the Doctor can't heal himself, he is capable of slowly regenerating health out of combat and the only class who does this naturally. While in this process of invincibility, the Doctor can briefly heal someone to give them invincibility for ~1 second then quickly switch back to their original healing target. When the SuperCharge meter is full, deploying the charge offers temporary, but complete invincibility for the Doctor and his patient. Healing with a Medigun will fill the SuperCharge meter, which can fill in faster if the teammate is injured or not fully overhealed. Teammates, when continued to be healed at full HP, will have their health temporarily increased beyond the limit, up to 150% of normal. Having to focus on his Medigun for wounded teammates. The Doctor is a support generalist class, being viable in any situation, but is still able to defend himself and deal decent damage to enemies. The Doctor is the seventh class in-game, he is a support class who specializes in healing wounded allies in the battlefield. Raised introverted in the United Kingdom.















    Team fortress classic limit class admin