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Since the game released on October 13, so close to Halloween, they didn’t have time to put as many spooky things in as they wanted to. Shawn also said it has been fun for the team to design all of the holiday-themed items so far. This is a good thing, as it indicates that the other classes are balanced very well. The team does have a few skills that are high on their priority list to be looked at, but it doesn’t seem like anything as massive as the overhaul in the Forged update. When asked about if other big class reworks were in store, Shawn said that they are always looking at player feedback and listening to what the community has to say. There is more than just bragging rights at stake, though, as gear with higher challenge buffs lie deep in the dungeon for players to go after. Players will also be recognized for how far they’re able to get into the dungeon with trophies that they can show off. For example, there are now 45 possible bosses a player can face instead of the previous number of eight for way more variety. Fazeer’s Dun’djinn has also been reworked to make it less of a time commitment, but still valuable to those that want to dig in deep for maximum rewards. The entire endgame of Torchlight III has been restructured with 14 newly added quests.
#Torchlight 3 endgame update#
The update also brings a lot of new content to the endgame. Torchlight III Snow and Steam has a lot for players to dig into These changes will go towards making more of the Forged skills better and more fun to use. The phrase refers to when a player would drop one point into a skill to see what it was like, and then not use it again. One big thing the team noticed was what Shawn called “one point wonder” skills.
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Shawn tells us that information like how much each class is played, what skills are used, and what players choose to level up is all used to make these changes. These changes were made through a combination of player feedback and also by viewing player data. Some lesser used skills have also been boosted. The definitions of skills and what they do have been made clearer and easier to understand. The Forged class is also getting a big rework as the second half of this update. For a handful of gold, players will be able to change their armor and weapons so that they can keep their big stats while still keeping their fashion cosmetics. One of my favorite features for loot-heavy RPGs, transmog, will also be added to the game. Forts can also have their own cellars for players to use as they see fit. Perfect for something like laying down a pile of snow and placing an igloo on top of it. There will also be new fort features, and you can position items in your fort vertically up and down.
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Pets can now also fetch potions just like they could in Torchlight 2. Lots of holiday themed items can be earned through gameplay, including new pets and pet skins. On the other hand, Steam focuses on a huge rework of the Forged class.
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The Snow side represents all of the holiday and winter-themed loot that accompanies the update. The update is named as such, because of the two elements it focuses on. We got a chance to speak with Shawn Stone, the senior game designer at Echtra Games about what it will bring to the game. The latest update for Torchlight III, Snow and Steam, drops today.
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